14 Apr.
2010
Right then…
Time for some cold hard facts (s’all good – fear not).
When we first mooted the idea of this project as a group we had no idea what we were doing. None of us had worked in a game development gig before, none of us had even been involved in a mod project.
We just wanted to make video games.
At the time we had no idea how difficult it would be and we had no clue where to start… so everything we’ve done up til now, we had to learn pretty much from the ground up.
We started with a grand idea… called Epoch: Battlescape. An idea just a little too grand as it turns out, lesson learnt. So Epoch: Battlescape was put on hold – however – we always envisioned Epoch as a franchise, a series of games, so we are still making an Epoch Universe game – just a slightly smaller one, to begin with.
So, for the last few months or so we’ve been focussed on (drum roll please) … “Epoch: Incursion”.
A multiplayer centric, squad based, tactical first person shooter set in the very near future, with a heavy emphasis on accessibility and ease of use whilst not ignoring the word “tactical” that is banded about so much in press releases relating to this genre and then paid no heed thereafter.
I’m hugely pleased to be able to announce that we’re now making actual quantifiable progress. We have a completely remodelled player character (100% in-house) and actual playable code.
We’re working on an in-house / non public, commercial demo level at the moment and off the back of that work we will have a promo video and screenshots to make public.
We’ve done some recruiting as well ….we now have a commercial director (someone to talk sensible stuff and pour over spreadsheets when required) and we’ve recruited the services of a commercial lawyer (both were so excited and inspired by what showed them that they practically bit my hand off

) ~ Exciting days ahead.
Hoping to be able to post our first proper screenshot very soon…
Right then…
Time for some cold hard facts (s’all good – fear not).
When we first mooted the idea of this project as a group we had no idea what we were doing. None of us had worked in a game development gig before, none of us had even been involved in a mod project, we just wanted to make video games.
At the time we had no idea how difficult it would be and we had no clue where to start… everything we’ve done up til now, we had to learn pretty much from the ground up.
We started with a grand idea… called Epoch: Battlescape, an idea just a little too grand as it turns out. lesson learnt.
So Epoch: Battlescape was put on hold – however – we always envisioned Epoch as a franchise, a series of games, so we are still making an Epoch Universe game – just a slightly smaller one, to begin with.
So, for the last few months or so we’ve been focussed on (drum roll please) … “Epoch: Incursion”.
A multiplayer centric, squad based, tactical first person shooter set in the very near future, with a heavy emphasis on accessibility and ease of use whilst not ignoring the word “tactical” that is banded about so much in press releases relating to this genre and then paid no heed thereafter.
I’m hugely pleased to be able to announce that we’re now making actual quantifiable progress. We have a completely remodelled player character (100% in-house) and actual playable code.
We’re working on an in-house / non public, commercial demo level at the moment and off the back of that work we will have a promo video and screenshots to make public.
We’ve done some recruiting as well ….we now have a commercial director (someone to talk sensible stuff and pour over spreadsheets when required) and we’ve recruited the services of a commercial lawyer (both were so excited and inspired by what showed them that they practically bit my hand off
) ~ Exciting days ahead.Hoping to be able to post our first proper screenshot very soon…
14 Apr.
2010
I was heartened to see in the recent UK budget that the Video Games industry got a mention.
At last it does seem that true recognition and practical encouragement (gifv tax concessions, k,thx) is starting to look more likely.
Mr Darling stopped short of actually detailing what the government would do exactly, and they have yet to survive the imminent general election to make good on any promise …but hey, yet again, we got a mention by a bloke in a suit that didn’t involve random violence or the lethargy of the masses.
Tags: industry news,
opiate of the masses!,
random acts of violence,
tax breaks gifv kthxbye —