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	<title>EiKON Games</title>
	<link>http://www.eikon-games.com/blog</link>
	<description>The long road to Epoch: Incursion</description>
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		<title>Mike: Motion Capture testing &#8211; Day #2</title>
		<description><![CDATA[We have some significant process&#8230; See our blog on TorquePowered.com for the full details. In summary, this test was done in less than idea conditions with only 2 (of the 4 available) cameras (hence the glitching) &#8230;but it&#8217;s definitely progress.]]></description>
		<link>http://www.eikon-games.com/blog/?p=2344</link>
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		<title>Mike: Motion Capture Testing</title>
		<description><![CDATA[We&#8217;ve been investigating a motion capture solution recently and started testing a candidate product today. Our experiences thus far with it are blogged at TorquePowered.com. Rollercoaster of a day &#8230;and the ride continues.]]></description>
		<link>http://www.eikon-games.com/blog/?p=2070</link>
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		<title>Mike: Facebook</title>
		<description><![CDATA[We&#8217;ve added a couple of new galleries to the Epoch: Incursion Facebook Page showing some early combat chassis concept art and some WiP shots from the Combat Chassis build. Both galleries are particularly note worthy as they show the underchassis of the droid without its armour in some detail, and also some examples of the [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=542</link>
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		<title>Mike: Here it is&#8230;</title>
		<description><![CDATA[Here&#8217;s the first proper look at what we&#8217;ve been squirrelling away on for such a long time, this screengrab was released onto our TorquePowered.com Blog late last week. All very Work in Progress, take nothing as final &#8230;but it&#8217;s ours, we did that]]></description>
		<link>http://www.eikon-games.com/blog/?p=125</link>
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		<title>Mike: Guns, Guns and Life Without Manuals&#8230;</title>
		<description><![CDATA[We’ve had a number of discussions internally over the years about weaponry in Epoch: Incursion and what direction we take with it. The most frequently asked question on the subject that I get from outside the team (usually as soon as the word “Scifi” escapes my lips) is something along the lines of “Will there [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=116</link>
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		<title>Mike: Right then&#8230;</title>
		<description><![CDATA[Right then&#8230; Time for some cold hard facts (s&#8217;all good &#8211; fear not). When we first mooted the idea of this project as a group we had no idea what we were doing. None of us had worked in a game development gig before, none of us had even been involved in a mod project. [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=111</link>
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		<title>Mike: Happy Days!</title>
		<description><![CDATA[I was heartened to see in the recent UK budget that the Video Games industry got a mention. At last it does seem that true recognition and practical encouragement (gifv tax concessions, k,thx) is starting to look more likely. Mr Darling stopped short of actually detailing what the government would do exactly, and they have [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=110</link>
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		<title>Mike: UK Government forms games committee</title>
		<description><![CDATA[This is an encouraging sign that the industry may be being taken a little more seriously in the UK&#8217;s halls of power. Obviously there&#8217;s a big void between forming a commitee and actually doing something positive, but at the very least it&#8217;s a headline that mentions video games and the British government and doesn&#8217;t contain [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=107</link>
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		<title>Mike: BBC NEWS &#8211; Australia seeks new army robots</title>
		<description><![CDATA[BBC NEWS Technology Australia seeks new army robots. Needless to say anything involving the military use of robots gets my attention. From the article: &#8220;The winning design must help soldiers fight by remote control in urban combat zones&#8221; &#8220;The aim is to reduce casualties in urban areas where fighting is unpredictable and treacherous.&#8221; &#8220;The ultimate [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=102</link>
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		<title>Mike &#8211; Torque 3D &#8220;South Pacific&#8221;</title>
		<description><![CDATA[Shame on me for not posting this stuff sooner to be honest&#8230; but better late etc. For anyone that hasn&#8217;t seen it already, this is the kinda thing our engine of choice is now capable of. Watch and salivate: GDC 2009 &#8211; Torque 3D &#8220;South Pacific&#8221; Part I &#8211; GarageGames on Vimeo. Worth checking out [...]]]></description>
		<link>http://www.eikon-games.com/blog/?p=100</link>
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