EiKON Games

The long road to Epoch: Incursion

The last few weeks I’ve been teaching myself to use Adobe Premier whilst testing out some trailer concepts and ideas at the same time.

Showing the results to the rest of the Eikon team provides useful feedback and also my wife has been a great help with some constructive criticism and ideas on what direction to take it in, but by far the best feedback I’ve had so far has come from Dave, a guy I work with.

He’s very much a creature of the visual medium, he loves movies (has *the* biggest DVD collection on the planet) and even dabbles in directing his own stuff on occasions. The fact that he’s an avid gamer doesn’t hurt any either.

It’s not so much about what he says but his reactions as he’s watching as Dave very much wears his heart on his sleeve when it comes to trailer appreciation (or not).
From one watch through I can tell what visual cues had the desired effect, what visual / music combos worked and what parts didn’t work so well and where perhaps I may need to tighten up the pacing somewhat.

His only verbal reactions are “whoops” and cries of “awesome” but its where he “whoops” and “awesomes” (and just as importantly where he doesn’t) that is able to tell me so much.

Fortunately he doesn’t read this blog, I suspect that if he knew what close attention I paid to his reactions in particular it would spoil the results of my regular screen testing.


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The timer we’ve been running for the last month or so expires in a couple of days so, before that happens (and in a break from the usual format), I’m very pleased to be able to introduce one of the central ideas in the Epoch backstory and show off some of the concept art relating to that idea… so without further ado:

A Glimpse into the Future
The World of Epoch: Battlescape

Imagine a world 100 years from now: governments, and the public they serve, have grown weary of unceasing peacekeeping duties and guerrilla warfare; their intolerance arising from the inevitable human cost of any military action.

A program started in the late twentieth century, with the birth of unmanned aerial vehicles and simplistic battlefield drones, has now entered a new epoch with the development of the Infantry Combat Chassis.

This sophisticated robotic infantryman is linked to the mind of a human soldier via a non-invasive neural interface and dedicated hi-band satellite network, allowing the operative to remotely experience the war zone or hazardous environment via a form of immersive telepresence.

Operating under the auspices of the United Nations, this new breed of battlefield combatant is tireless, efficient and utterly fearless.

For a further glimpse into the world of Epoch try digging at the Epoch: Battlescape website when the timer runs out…


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…Something is coming.


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